![]() ![]() Then in 1980, a designer named Gunpei Yokoi, working for a then-obscure Japanese company created a series of handheld games using LCD digital watch-style technology called “Game and Watch.” They were little, repetitive platform games that fit into the palm of a user’s hand. Nintendo corners the mobile gaming market ![]() ![]() The design and colours of the exteriors of the little units were often more impressive and fun to look at than the games themselves. Coleco put out a fleet of “home-version” of hit arcade cabinets with blinky, fixed-lighted graphic panels. It was enough that the thing just looked a little bit like what it was supposed to represent. Nobody expected small and mobile games to deliver much of a compelling experience. It was more of a novelty than anything else, a kind of interactive diversion to tide you over until you could get to the real thing again. ![]()
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